![]() I realized it would make much more sense to quickly design a simple PCB and order it from China. I was also working on a third prototype for my room-conditions-monitor project (no blog post for this one yet, but there will be one soon) around that time and spent a few hours connecting components on a perfboard. I had no experience with PCBs and I had considered them to be a bit overkill for my projects.Īs I was ordering a fabrication of PCBs for my Corne Keyboard I realized how cheap manufacturing of a small set of boards is nowadays. Recently I realized I might give them some more interesting and fancy look in the form of a free-form sculpture or whatever you want to call those. ![]() This makes it a little easier than working off memory or your own experiences.All my projects are on a breadboard and some of them are later transferred to a prototyping board (perfboard). A lot of the reference will show you a simplyfied setup. Poses, animations or colours are covered in heaps of tutorials. It’s always helpful to check out references. I test a character’s setup with a simple idle animation. Think simple and create something you can use in your game. There is nothing wrong with the ‘mad-kung-fu-360-tiger-meets-dragon-in-mid-air-move’ but it might be a little frustrating to start with. ![]() If you start out animating it’s helpful to go with some more basic animations first. Idealy, keeping layers and pages separated. ![]() ![]() The program even alows you export all the pages in one layered bitmap file. Flick through them to check your progress with easy. Instead of layering animations you just place them on separate pages. As result, I appreciate the multiple page setup of CorelDraw documents. ![]()
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